Software Engineer / San Francisco

John Kim

Software engineer building reliable systems across infrastructure, developer tooling, and checkout.

John Kim in front of the Seattle waterfront.

Selected work

A few things I’ve worked on.

Cloud-cost anomaly detection

Building a cloud-cost anomaly-detection platform and the systems teams use to investigate issues.

Less alert noise, faster resolution

Built an anomaly-resolution portal that reduced repetitive alert noise by 70%.

Checkout systems at scale

Contributed to a large-scale refactor across 600+ Sorbet T::Enum usages, checkout bug fixes, and a split-checkout frontend change associated with an 8% completion-rate increase.

Projects

What I’m building on the side.

Pocket Railway

A cozy pixel-art train game where real steps from Apple Health mine coal. Stoke the engine to travel between towns, haul freight, and furnish your carriages.

  • Pocket Railway title screen: a pixel-art station platform with a steam train under the nameboard.
  • The carriage interior, furnished with a wardrobe, armchairs, a rug, and a lamp.
  • Inside the Saltwick ship chandler, with the shopkeeper at the counter among ship’s lamps and nautical goods.
  • The harbor town of Saltwick, with a lighthouse, fishing boats, and a pier.

Foresight

A native journal for recording what happened, checking in on how it turned out, and reviewing patterns over time without claiming cause and effect.

  • Foresight journal timeline with recent logs and their check-in status.
  • The Check In tab listing logs that are ready for a reflection.
  • The Patterns tab showing outcome evidence for a workout category.

Activity

A year on GitHub.


Writing

Recent notes

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